The shader profiles found in the shipping game supported SM1. These visual effects were considered to be artificially, and unfairly, limited to the SM3. Yet now with the recently released 1. Before digging into the benchmark results, however, a brief overview of the shader profiles and features supported in Chaos Theory would be appropriate. I absolutely love Chaos theory. It's the best Splinter cell game.
It's very sad that the game disables antialiasing when Shader model 3. I don't want to complain but the fact is that with x resolution the edges look really jagged.
I tried forcing antialiasing from Catalyst control center and it didn't work. I have the latest patch for the game installed. Reply Share this post. The stores count on this. So, I think I'd ignore them too. Unless just to note that rebates may be available on some items, but that pretty much applies to anything at any time.
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